> > On some 3D driving games for MAME (Crusin USA for example) the emulation on PC > seems > > to outperform the original hardware. > > > > How easy would it be to increase the draw distance to eliminate polygon popping for > > games like this? > > To be clear, that would require modifying the actual code of the game. It's not > something we can force on it from MAME. Secondly, the draw distance is usually baked > pretty deeply into the engine on polygonal racers and isn't a trivial adjustment. > Among other things, you then have to run collision detection further out so the > required CPU time increases at a pretty rapid clip. > > I'm not saying it's impossible, but it's nowhere near easy either. Plus, Crusin' runs > on a pretty unusual processor so not many people could even do it.
Well that is just a bummer! Thank you for the clarification!
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