MAMEWorld >> Programming
Previous thread Previous  View all threads Index   Next thread Next   Flat Mode Flat  

jordanrom
Reged: 01/10/05
Posts: 326
Send PM
Re: Tinkering for fun with 3D draw distance
04/18/12 07:53 AM


> > On some 3D driving games for MAME (Crusin USA for example) the emulation on PC
> seems
> > to outperform the original hardware.
> >
> > How easy would it be to increase the draw distance to eliminate polygon popping for
> > games like this?
>
> To be clear, that would require modifying the actual code of the game. It's not
> something we can force on it from MAME. Secondly, the draw distance is usually baked
> pretty deeply into the engine on polygonal racers and isn't a trivial adjustment.
> Among other things, you then have to run collision detection further out so the
> required CPU time increases at a pretty rapid clip.
>
> I'm not saying it's impossible, but it's nowhere near easy either. Plus, Crusin' runs
> on a pretty unusual processor so not many people could even do it.

Well that is just a bummer! Thank you for the clarification!







Entire thread
Subject Posted by Posted on
* Tinkering for fun with 3D draw distance jordanrom 03/19/12 05:25 AM
. * Re: Tinkering for fun with 3D draw distance R. Belmont  03/27/12 05:14 PM
. * Re: Tinkering for fun with 3D draw distance jordanrom  04/18/12 07:53 AM

Extra information Permissions
Moderator:  Pi 
0 registered and 19 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2577