Hello :) I'm trying to add a shifter picture to this beautiful artwork. I have a little success - the picture shows up. Unfortunately it's not working - it's not showing what shift is it actually pressed. How can I fix it?
[code]<!-- spyhunt.lay -->
<mamelayout version="2"> <element name="bezel" > <image file="spyhunt_bezel.png" /> </element> <element name="oil" defstate="0" > <image file="spy_oil.png" state="1" /> </element> <element name="missile" defstate="0" > <image file="spy_missiles.png" state="1" /> </element> <element name="weapons" defstate="0" > <image file="spy_van.png" state="1" /> </element> <element name="smoke" defstate="0" > <image file="spy_smoke.png" state="1" /> </element> <element name="guns" defstate="0" > <image file="spy_guns.png" state="1" /> </element> <element name="wbezel" > <image file="spyhu169.png" /> </element> <element name="wwbezel" > <image file="spyhunt1610.png" /> </element> <element name="wwcbezel" > <image file="spyhunt1610cont.png" /> </element> <element name="woil" defstate="0" > <image file="woil.png" state="1" /> </element> <element name="wmissile" defstate="0" > <image file="wmiss.png" state="1" /> </element> <element name="wweapons" defstate="0" > <image file="wvan.png" state="1" /> </element> <element name="wsmoke" defstate="0" > <image file="wsmoke.png" state="1" /> </element> <element name="wguns" defstate="0" > <image file="wguns.png" state="1" /> </element> <element name="shifter" defstate="0"> <rect> <bounds left="0" right="32" top="0" bottom="64" /> <color red="0.85" green="0.4" blue="0.3" /> </rect> <rect> <bounds left="2" right="30" top="2" bottom="62" /> <color red="0.14" green="0.17" blue="0.2" /> </rect> <rect> <bounds left="14" right="18" top="15" bottom="49" /> <color red="0.44" green="0.47" blue="0.5" /> </rect> <disk> <bounds left="14" right="18" top="13" bottom="17" /> <color red="0.44" green="0.47" blue="0.5" /> </disk> <disk> <bounds left="14" right="18" top="47" bottom="51" /> <color red="0.44" green="0.47" blue="0.5" /> </disk> <text string="LOW" state="1"> <bounds left="3" right="29" top="2" bottom="12" /> <color red="1.0" green="1.0" blue="0.4" /> </text> <text string="LOW" state="0"> <bounds left="3" right="29" top="2" bottom="12" /> <color red="1.0" green="1.0" blue="1.0" /> </text> <text string="HIGH" state="1"> <bounds left="3" right="29" top="52" bottom="62" /> <color red="1.0" green="1.0" blue="1.0" /> </text> <text string="HIGH" state="0"> <bounds left="3" right="29" top="52" bottom="62" /> <color red="1.0" green="1.0" blue="0.4" /> </text> <disk state="1"> <bounds left="9" right="23" top="14" bottom="28" /> <color red="0.85" green="0.4" blue="0.3" /> </disk> <disk state="0"> <bounds left="9" right="23" top="36" bottom="50" /> <color red="0.85" green="0.4" blue="0.3" /> </disk> </element> <view name="Widescreen 16:10 Artwork"> <bounds left="0" top="0" right="2560" bottom="1600" /> <screen index="0"> <bounds left="704.36" top="32.47" right="1855.64" bottom="1567.51" /> </screen> <bezel element="wwbezel"> <bounds left="0" top="0" right="2560" bottom="1600" /> </bezel> <bezel name="lamp0" element="woil"> <bounds x="415" y="1392" width="224" height="144" /> </bezel> <bezel name="lamp1" element="wmissile"> <bounds x="96" y="1392" width="224" height="111" /> </bezel> <bezel name="lamp2" element="wweapons"> <bounds x="2190" y="1044" width="209" height="137" /> </bezel> <bezel name="lamp3" element="wsmoke"> <bounds x="1922" y="1392" width="247" height="127" /> </bezel> <bezel name="lamp4" element="wguns"> <bounds x="2233" y="1392" width="237" height="129" /> </bezel> <bezel element="shifter" inputtag="P1_BUTTON5" inputmask="0x02"> <bounds x="303" y="750" width="128" height="256" /> <color alpha="0.6" /> </bezel> </view> </mamelayout>
<!--
- Artwork type: Bezel, Lamps - Scanned bezel provided by Mr. Do - On loan from Gene at www.vintagearcade.net - Vectorized by zorg - Color adjusted by Ad_Enuff - Lamps by Mr. Do - Lay file by Mr. Do - Widescreen graphics layout by hausjam
-->[/code]
Edited by martyrdom (04/20/12 06:19 PM)
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