> I never even knew this game existed. It looks to be terribly fun... the key word > there being terrible. > > [nerd mode] > > As a Star Trek Fan I'm pretty sure I should be offended. > > 1. The game should use phazers, not pistols. > 2. Borg don't attack unless you directly interfere with them. > 3. Phazers only work on the Borg for a few shots, then they adapt and their shielding > kicks in. > 4. Wtf? Did they assimilate Doom sprites? > > [/nerd mode]
No, but there were three Star Trek Voyager PC games made that used the Quake 3 engine: Elite Force, an expansion pack, and Elite Force 2.
For a moment there, I thought these were based on those games, but it doesn't seem to be the case.
Quote:
Star Trek: Voyager is an arcade gun-shooting game in the grand tradition of Area 51, Virtua Cop and The House of the Dead. Unlike those games, though, it's populated by original alien adversaries designed exclusively for the Star Trek universe by the creators of General Chaos and Rampage World Tour. Named "Video Game Of the Year -2002" by Wal-Mart Stores Inc., this pulse-pounding shoot-em-up can be still be found in finer arcades, movie theaters and entertainment centers everywhere! Developed for Monaco Entertainment and manufactured by Team Play Inc. Programming: Monte Krol, Tim Truesdale, Jeff Nauman, Art: Ben Naumann, Tom Konkol, Mark Seika, Brian Colin. Design: Colin & Nauman
"This client came to us with a license for the STV Intellectual Property and asked us to create an "Area 51-style" gun game. The client had no association with a manufacturer or arcade hardware system, so in addition to the normal challenge of designing the game, we had to design it without knowing the system it would eventually be manufactured for! We actually finished the game almost two years before it was finally manufactured & released.
"Having a few hardcore trekkies on the team helped in a variety of ways... I remember during one trip to Paramount, artist Ben Naumann (no relation) and I were wandering around soundstages when we were confronted by an annoyed, cigar-chomping Levar Burton who demanded to know what we were doing on his closed set. I was speechless, visions of the deal going south running through my head, but Ben blurted out: "Mr Burton! I absolutely loved episode Blah-de-blah, in which Geordie blah-de-blahed blah blah..." Mr. Burton was more than mollified, and after only a few more moments of unabashed gushing fandom later, we made our escape." - BC
(Source)
BC being Brian Colin.
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