MAMEWorld >> Programming
Previous thread Previous  View all threads Index   Next thread Next   Flat Mode Flat  

R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
Send PM
Re: Tinkering for fun with 3D draw distance
03/27/12 05:14 PM


> On some 3D driving games for MAME (Crusin USA for example) the emulation on PC seems
> to outperform the original hardware.
>
> How easy would it be to increase the draw distance to eliminate polygon popping for
> games like this?

To be clear, that would require modifying the actual code of the game. It's not something we can force on it from MAME. Secondly, the draw distance is usually baked pretty deeply into the engine on polygonal racers and isn't a trivial adjustment. Among other things, you then have to run collision detection further out so the required CPU time increases at a pretty rapid clip.

I'm not saying it's impossible, but it's nowhere near easy either. Plus, Crusin' runs on a pretty unusual processor so not many people could even do it.







Entire thread
Subject Posted by Posted on
* Tinkering for fun with 3D draw distance jordanrom 03/19/12 05:25 AM
. * Re: Tinkering for fun with 3D draw distance R. Belmont  03/27/12 05:14 PM
. * Re: Tinkering for fun with 3D draw distance jordanrom  04/18/12 07:53 AM

Extra information Permissions
Moderator:  Pi 
0 registered and 58 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2578