> > Sounds in games since the early 90s often come from CD-based stock sound libraries. > > You're supposed to process them to make them your own, but lazy/in a hurry audio > > designers often just throw them in games as-is. So it's pretty easy for games to > > unintentionally have the same sounds as other games. > > Interesting, I wasn't aware that happened with 16 bit consoles. At any rate, somebody > on the shmups forum spotted a ripped MOD file, used for boss music around 4 minutes > in the video. > > defloration.mod
I'm keeping my fingers crossed the last boss was set to Condom Corruption.
http://www.youtube.com/retrorepair
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