> I don't think much more from the gameplay in this was borrowed from the Slugs than > the Slugs borrowed from Megaman and other past games. I don't feel bad for SNK one > bit and their Slug game during the same year was the worst one ever. > > Haze is working on more of them as are rtw and Guru but the protection usages vary > wildly between games even when they use the same chip types.
Judging from that video, with the exception of the new gun mechanics EVERYTHING was ripped off from Metal Slug, right down to the enemies flapping their arms as they jump off a cliff to slow their descent. I mean when I can recognize the original metal slug enemy and it's movement patterns in every single character in the vid it's pretty bad. Metal Slug is a wholey original franchsie with unique physics, it didn't rip anything off from megaman and other platformers unless you mean that there were platformers prior to metal slug and somehow that makes it a ripoff.
I'm not referring to ripping off ideas... I mean physics/code, sound effects and sprites. Like I said, I wouldn't be suprised if there was some bootlegged mslug code in there.
It doesn't matter that snk's latest sequel was terrible either, it was still their terrible sequel to make.
PGM has made some good games in the past, but it's puzzling to me why they would be so serious in terms of encryption. Their games kind of seem like "budget titles" for their time.
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