This HLSL code will not display scanlines for me until I change pincushion to 0.010000 or greater.
mame 0.145 resolution 640x480 for Rtype (test game)
same situation for any other game
Code:
hlsl_enable 1 hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.000000 shadow_mask_texture ApertureMRES_j4.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.000000 scanline_alpha 1.000000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.600000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 0.000000,0.000000 converge_x 0.000000,0.000000,0.000000 converge_y 0.000000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.100000 saturation 1.000000 offset 0.000000,0.000000,0.000000 scale 1.000000,1.000000,1.000000 power 1.000000,1.000000,1.000000 floor 0.000000,0.000000,0.000000 phosphor_life 0.000000,0.000000,0.000000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2
|