> Question, though: I'm curious as to why you're using ddraw (rather than d3d), and in > combination with that, you're not using hwstretch. That combination of the two is > ususally for playing on an arcade monitor.
Only because I really love the 1:1 square-pixel-perfect screen that currently only ddraw can deliver with sharp, crisp and clear image quality. DDraw always makes the screen blurred when you use it together with hardware stretch, and I really hate that blurry 'side effect'. Regarding D3D, if you try to use it with 1:1 'pixel-perfect' screen resolution, you will notice lines with different degrees of thickness on your game's screen and believe me, if you look closer, you will find at least one. This is a 'distortion' of the game image. So, you can only use D3D with 4:3 aspect ratio to get a decent image quality.
Actually, you gave me a clue here because in-game artworks are better with D3D and 4:3 aspect ratio, it's a lot faster than ddraw. But for pure gaming experience without artworks, I will stick with DDraw by far.
|