My card will handle HLSL vertical games run horizontally at 1280x1024. It maxes out at 1024x768 for HLSL horizontal games, so I just have switchres+1024x768 for horizontal games. With the way current D3D works, there is no artifacting, and the image fills the screen.
The only thing I've had to get used to is vertical scanlines for verts. And I have, mostly.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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