> Your significant confusion over the whole thing demonstrates precisely why I want to > just port the HLSL effects and be done with it.
even without the 100 available parameters offered in HLSL code, I'd be already very happy if all the GLSL shaders authors & emu devs might agree on a common format for the shaders, so that some cartoonish shaders currently developed for BSNES/Kega could be used in MAME/MESS without the need to rewrite them in a slightly different language...
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