> Tell that to the guys that ported Mame to Chrome. That is a good one. I'm sure they > had a fit of giggles over that that gag.
I guided Google through that port, by the way, and I'm currently helping them with a second pass based on latest MAME and the new Clang 3.0 compiler. MAME is *designed* to be ported. I personally support it on 4 architectures and 5 operating systems, and I have an ARM-based OLPC 1.75 prototype (roughly equivalent hardware-wise to the second-gen OpenPandora) sitting here that just compiled and linked unmodified current MAME. PS3 Linux was a Tier 1 supported target until it went away. And I have repeatedly endorsed the Wii port, which was based on SDLMAME and is extremely well done.
Put more plainly: we obviously don't object to porting MAME. Just porting 11 year old MAME. You cited Phil's excellent work on Cube Quest; none of that exists in MAME4All. *That's* what's disappointing about that situation.