> Reminiscent of the scenes (e.g. 'gameplay' on the arcade machines) from the movie > TRON.
That's pretty much the speed of progress in computer graphics. All the money in the world got you the TRON rendering in 1981/82, it was possible in limited realtime with expensive custom hardware in 1985/86, and the PS1 could do better than that for $299 in 1995.
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