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Re: Photo's of MAME4ALL on the DS Lite
01/18/12 07:50 AM
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> Because people insist on playing MAME on hilariously underpowered devices like the > DS. > > Seriously, if you want to, more power to you, but stop rubbing it in MAMEdev's face > that you don't give a shit about anything we've accomplished since mid-2000, ok?
Actually, I wouldn't be anywhere if it wasn't for the later MAME builds. I was merely wondering why others keep trying to port that one build of MAME to all and sundry, when there are most likely much later builds which could be run (hence better emulation) on the same devices.
Unless of course you meant 'since before mid-2000'... Unfortunately, I wasn't around the arcade scene back then (having been on the console side of things instead). In fact, it was when Namco System 11 WIP was first posted somewhere which got me hooked on arcade emulation, since I was able to watch the original arcade version of Tekken 1 and 2 (which were both superior to the home versions) slowly come to life in s11emu and later ZiNc.
Hence, my account is dated 2002 on the Bannister and mame.net forums (and 2003 on this forum). Additionally, my upgrade to a 1.2GHz machine in 2001 made sure I could step foot into the modern emulation world, as my old Pentium 166 struggled to get around 8 frames per second in Tekken 1 in PSEmu, despite the HLE code (the 2MB S3 ViRGE 'graphics decelerator' probably didn't help either, but kazzuya's soft GPU plugin didn't care what graphics card you had back then).
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