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Mr. DoAdministrator
MAME Art Editor
Reged: 09/21/03
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Don't think it's supposed to...
12/26/11 06:44 AM


> The 'alpha' channel is not adjustable while using overlay mode, so we can't adjust
> the 'opacity'.
>
> In bezel_name.lay file;
> color alpha="0.5"
>
> Who would be able to look into this? Should I contact Aaron Giles and is he still
> active? I am happy to work with him to solve this if required.
>
> Thanks.


If I'm wrong someone correct me...

The overlay only modifies the RGB of the screen; there's no alpha blending, because the overlay isn't typically visible in the first place (as most games that use an overlay use a monitor that lies down in the cabinet, and reflects up to a mirror).

In a game where the overlay is visible (such as Star Castle), the LAY file includes a second entry using the overlay element as a bezel (as it sits on top of the screen), usually with an alpha of around 0.2-0.4



RELAX and just have fun. Remember, it's all about the games.








Entire thread
Subject Posted by Posted on
* Bug with artwork modes? jclampy 12/18/11 09:28 PM
. * Don't think it's supposed to... Mr. DoAdministrator  12/26/11 06:44 AM
. * Re: Don't think it's supposed to... jclampy  01/11/12 08:17 AM

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