> > The sound doesnt seem to fit in without the delay I need. Is there a program that > can > > delay a button press to make the coin insertion sound more real? > > There is no real way to do this, each game's credit counter/sound/display code is > hard coded into the ROMs themselves. MAME doesn't handle this at all. > > This is sort of off-topic, but the Tekken 2 (Ver.A) machine I used to play back in > 1997 never registered credits directly. When you inserted coins, the 1P/2P button > lights under the monitor would turn on, and you would then have to press the second > button (on your side) to add credits to the game, then the first button which was > just the 1P start button. I have never seen another arcade like it, even with other > Tekken 2 cabinets; although, I have never seen another Tekken 2 Ver.A since that > machine (the rest were Ver.B). > > The cabinet had four rectangular buttons directly under the monitor (e.g. facing > you), not on the actual control panel. The cabinet was a generic one, with just the 4 > buttons per player as Tekken requires (it was not a SF/MK conversion). The Tekken 2 > cabinet pics on the net are basically all the same, and they have artwork under the > monitor where the buttons were on this cabinet. I have never seen a cabinet like it > since (the bowling alley got rid of it in 1999, swapping the game, cabinet and all, > with SF Zero 2).
Some versions of Time Crisis 3 I've seen are exactly like that, including TC2 come to think of it. I think the Sega Rally 1/2 game I played on holiday once was the same.
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On a quest for Digital 573 and Dancing Stage EuroMix 2
By gods I've found it!
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