|
Re: need some help with MAME buttons please......
11/27/11 01:06 AM
|
|
|
> The sound doesnt seem to fit in without the delay I need. Is there a program that can > delay a button press to make the coin insertion sound more real?
There is no real way to do this, each game's credit counter/sound/display code is hard coded into the ROMs themselves. MAME doesn't handle this at all.
This is sort of off-topic, but the Tekken 2 (Ver.A) machine I used to play back in 1997 never registered credits directly. When you inserted coins, the 1P/2P button lights under the monitor would turn on, and you would then have to press the second button (on your side) to add credits to the game, then the first button which was just the 1P start button. I have never seen another arcade like it, even with other Tekken 2 cabinets; although, I have never seen another Tekken 2 Ver.A since that machine (the rest were Ver.B).
The cabinet had four rectangular buttons directly under the monitor (e.g. facing you), not on the actual control panel. The cabinet was a generic one, with just the 4 buttons per player as Tekken requires (it was not a SF/MK conversion). The Tekken 2 cabinet pics on the net are basically all the same, and they have artwork under the monitor where the buttons were on this cabinet. I have never seen a cabinet like it since (the bowling alley got rid of it in 1999, swapping the game, cabinet and all, with SF Zero 2).
|
|