> Is HLSL supported on Linux, or is it still Windows only?
(SDL)MAME has supported using pixel shaders to screw with the output since 2007. HLSL is Windows (well, baseline, since SDLMAME for Windows has always had GLSL) catching up.
ETA: Here's how it works. Download the CRT shader and unzip it (this is the same one you can use with bsnes). Run MAME with -gl_glsl -glsl_shader_mame0 ./CRT/CRT (the path needs to be to the CRT.vsh file that was unpacked, but you leave off the extension). Presto, glorious CRT simulation
Edited by R. Belmont (11/18/11 11:53 PM)
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