jcroach |
MAME Fan
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Reged: 12/27/04
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Posts: 1689
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Loc: Bloomington, Indiana
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Re: MAME Artwork Update - Mr. Do's Arcade 2.0
11/01/11 02:46 PM
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Great work as always.
> SITE UPDATES - October 31, 2011 > > Mr. Do's Arcade: Site update in progress > In-Game Artwork: 8 new games; 8 games updated > Other Arcade Artwork: 50 new games; 31 games updated > > > Finally... > I've been wanting to update the site for quite a while, actually. Finally got around > to doing it. On the outside, it may just look like new colors and a slightly > different design, but on the backend, all the code is cleaner, and it will be easier > for me to add and update stuff now (which was the big thing for me). If anyone > notices if I "broke" anything, let me know. > More than five months since the last artwork update; sorry about that. Part of that > was due to the site update, and part due to "other stuff." Anyway, it's here now, so > let's get started: > > Mikonos from Zona Arcade brings us some more goodies. Today, we have Prehistoric > Isle and Dyger from the BYOAC / CAG artwork, Juno First, and the Journey bezel has > been updated to the real thing (the last one had the bottom cut off). Thanks to Gene > at Vintage Arcade Superstore for loaning that one out. > TrevEB noticed that the bezel for Us Vs. Them is almost identical to M.A.C.H. 3. So > with photo evidence in hand, he took the current artwork for M3 and adjusted it for > UVT. > Trevor also scanned the bezel for Warp Speed some time ago. Antny took it upon > himself to complete the task, and even started working on it before the game was > added to MAME. > Roberto Fresca added some new roulette games to MAME over the past few months that > work better with artwork, so he created it. Grab the files for re800v1, re800v3, and > kas89. > Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I > taught myself how to use the pencil tool properly in Photoshop, and based on the scan > from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end > result. We also learned that the original Mr. Do bezel had a pink border around the > screen; the blue border version is for conversions. This updates the files for mrdo, > docastle, sraider, and jjack. Mr. Do also includes the marquee, which is based on > zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the > colors and alignment on the inside of the marquee correct. I'll add the control panel > and instruction sticker later, once I finish them correctly. > Grab the files for Seawolf and Seawolf II. I took the uncropped artwork from the > "other" page and stuck them in there, for reference. > Earlier this year, code was added to MAME for marquees and control panels. Metal > Slug 2 has been updated to finally use this, so you can see what kind of plans I have > for this. It includes every piece of artwork on the cabinet (except for sideart). > Default is all artwork on. If you wanna just use the normal bezel view that has > always been around, simply turn off marquees and control panels. There is also views > included that only show the marquee, control panel, and instruction card. These are > there for people that have a second monitor to display this info to, or if you just > wanna pause the game and read the instructions, they are now available. I plan to > also have moving sticks and buttons on the control panels later, so stay tuned. > > On to the other artwork... back in February, hatefulgravy pointed me to this site > here. With the advent of widescreen monitors, everyone's always heard complaints of > the gamescreen not taking up all space on the monitor. Well, here was a guy that > wasn't happy that the artwork wasn't taking up the whole monitor, so he took > exisiting arcade artwork, and created custom widescreen artwork for 80 of his > favorite games. After downloading everything and checking it out, I thought it was > pretty cool. I contacted hausjam to ask his permission to add it to the "other > artwork" page, and he agreed. So head on over to the other artwork page and check it > all out. > So back the the site update now... I don't ever want to go six months again without > an update. Mostly, it's not fair for contributors that finish artwork to have to wait > so long before artwork is officially "released." So now that the update is done, I > think it's safe to say that I will now be able to "release" artwork soon after it is > completed, instead of letting it pile up and having to do a whole bunch of it at once > (which kills me).
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