> Since Arcade Monitors are analog devices they don't actually produce 'pixels' which > are digital right?
Correct. But there really is a fixed number of phosphor triads on the screen. If the game's resolution doesn't perfectly match that (and it almost never does) then each game pixel covers some number of triads, and some triads can actually be at the switching point between two game pixels, so you'll get a subtle blending/blurring effect. This is part of why games look better on CRT arcade monitors. (It's also why old low-res DOS games looked better on CRT SVGA monitors than they do on modern hi-def LCDs).
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