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RobbbertModerator
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Reged: 08/21/04
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Re: Customize sound samples
10/26/11 08:55 PM


> A few years back before I knew about the forums.I contacted Twisty through E-mail
> with this question. How can I implement my own samples into games that have no sound
> perticulary Sega's Tranqulizer Gun.His answer was to use the sounds from Sega's
> Carnival and to ask the forums.That's how I came to be a member here but, I Didn't
> ask here before so how does MAME know it"s samples and can a layman like me implement
> sound.I do recall some type of list of samples that roms needed on MAME's site but I
> never could understand it.Can anybody help me understand how samples are recognized
> and how they work in MAME.
>
>
> NOTE: NO TROLLING. I MEAN IT.

mame name-of-game -listsamples

tells you what it needs. If Twisty doesn't have the required sampleset, you can supply your own. But if the list produces nothing, there is nothing YOU can do about it.







Entire thread
Subject Posted by Posted on
* Customize sound samples jumpmaniac81 10/26/11 03:36 PM
. * Re: Customize sound samples gregf  10/26/11 10:05 PM
. * Re: Customize sound samples jumpmaniac81  10/27/11 06:59 AM
. * Re: Customize sound samples RobbbertModerator  10/26/11 08:55 PM
. * Re: Customize sound samples R. Belmont  10/26/11 08:27 PM

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