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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Customize sound samples
10/26/11 08:27 PM


> A few years back before I knew about the forums.I contacted Twisty through E-mail
> with this question. How can I implement my own samples into games that have no sound
> perticulary Sega's Tranqulizer Gun.His answer was to use the sounds from Sega's
> Carnival and to ask the forums.That's how I came to be a member here but, I Didn't
> ask here before so how does MAME know it"s samples and can a layman like me implement
> sound.I do recall some type of list of samples that roms needed on MAME's site but I
> never could understand it.Can anybody help me understand how samples are recognized
> and how they work in MAME.

End users can't add sample support to games without it.







Entire thread
Subject Posted by Posted on
* Customize sound samples jumpmaniac81 10/26/11 03:36 PM
. * Re: Customize sound samples gregf  10/26/11 10:05 PM
. * Re: Customize sound samples jumpmaniac81  10/27/11 06:59 AM
. * Re: Customize sound samples RobbbertModerator  10/26/11 08:55 PM
. * Re: Customize sound samples R. Belmont  10/26/11 08:27 PM

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