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jumpmaniac81
Donkey Kong Maniac
Reged: 10/13/10
Posts: 696
Loc: N.J.
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Customize sound samples
10/26/11 03:36 PM


A few years back before I knew about the forums.I contacted Twisty through E-mail with this question. How can I implement my own samples into games that have no sound perticulary Sega's Tranqulizer Gun.His answer was to use the sounds from Sega's Carnival and to ask the forums.That's how I came to be a member here but, I Didn't ask here before so how does MAME know it"s samples and can a layman like me implement sound.I do recall some type of list of samples that roms needed on MAME's site but I never could understand it.Can anybody help me understand how samples are recognized and how they work in MAME.


NOTE: NO TROLLING. I MEAN IT.


I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms







Entire thread
Subject Posted by Posted on
* Customize sound samples jumpmaniac81 10/26/11 03:36 PM
. * Re: Customize sound samples gregf  10/26/11 10:05 PM
. * Re: Customize sound samples jumpmaniac81  10/27/11 06:59 AM
. * Re: Customize sound samples RobbbertModerator  10/26/11 08:55 PM
. * Re: Customize sound samples R. Belmont  10/26/11 08:27 PM

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