> > or maybe hard drivin runs at the exact speed atari wanted all along... guess we'll > > never know > > The game runs at the best speed the hardware was capable of in the late 1980's. > > If Atari had the hardware that could run the game at a solid 30 or 60fps available to > them at a price that was affordable to put in a commercial arcade machine, they would > have done.
Yup. The base Hard Drivin'/STUN Runner hardware was designed in 1986/87. They were *seriously* pushing the technology at that time.