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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Dev question: is ioport_group redundant?
10/03/11 04:10 PM


> IIRC, ioport_group is mainly used to group the various inputs in the Input (General)
> configuration menu of the internal UI, and that's why you also have the IPG_UI &
> IPG_OTHER and not only the IPG_PLAYERn... see src/emu/uimenu.c

Eta is correct. "player" is the player number in the game, "group" is primarily for the tab menu organization.







Entire thread
Subject Posted by Posted on
* Dev question: is ioport_group redundant? Bryan Ischo 09/30/11 11:53 PM
. * I think this was the necessary part of your post.... mogli  10/03/11 01:41 AM
. * Re: I think this was the necessary part of your post.... Bryan Ischo  10/03/11 06:06 PM
. * Re: I think this was the necessary part of your post.... R. Belmont  10/03/11 06:33 PM
. * Re: I think this was the necessary part of your post.... Bryan Ischo  10/04/11 03:05 AM
. * Re: I think this was the necessary part of your post.... R. Belmont  10/04/11 04:28 PM
. * Re: I think this was the necessary part of your post.... Bryan Ischo  10/04/11 06:38 PM
. * Re: I think this was the necessary part of your post.... Vas Crabb  10/04/11 02:45 AM
. * Re: I think this was the necessary part of your post.... mogli  10/05/11 12:26 AM
. * Re: Dev question: is ioport_group redundant? etabeta  10/01/11 12:36 PM
. * Re: Dev question: is ioport_group redundant? R. Belmont  10/03/11 04:10 PM

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