Fair warning: on 64-bit, MSVC produces a slower MAME binary than MinGW (32-bit it depends on the specific driver - each compiler's faster on some specific games), and MAME is not QA'ed for non-MinGW compilers so any bugs found in that configuration are invalid for MAMETesters.
In other words, yet again someone assumed MAMEdev are a bunch of stupids who "durr"ed our way to emulating 7000 games. Not so, we do actively work at this stuff ;-)
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