|
Re: What are the ideal settings of TripleBuffer/SynctoMonitorRefresh/Waitfo rVsync/RefreshSpeed ?
08/10/11 12:22 PM
|
|
|
> I've experimented quite a bit between all of these settings which appear to do a lot > of similar things. My main goal is to get a smooth image without tearing and a > minimal amount of lag - basically as close to the arcade as possible. > > My setup consists of my laptop on an LCD monitor. The native resolution and refresh > rate are 1280x800@60hz. I also have a CRT and another LCD monitor with a native res > of 1280x1024@75hz. So far, it seems that having a refresh rate of 60hz is the best > for attaining a smooth quality image. > > Now, as far as the options go, I try to stay as close to the arcade as possible. I > use DirectDraw with no hardware stretch and set the Screen to pixelaspect, switching > resolutions to fit. With these settings, I find I can attain a good image with square > pixels. > > Unfortunately, I still have not been able to get a perfectly smooth image. Sometimes, > I still get hiccups here and there or slight stutters. I normally have always left > Triple Buffering on because I know it can help with tearing. On the other hand, Wait > for Vsync and Sync to Monitor Refresh both seem very similar so I'm not sure which > one to use. I have, however, enabled Refresh Rate because I read that it tries to > accurately reproduce the refresh rate of the game itself. > > What I want to know is, what is the best combination of options to attain a smooth > image? Something that has no tearing, stuttering, or hiccups that mimics the arcade > as close as possible.
The problem is, a lot of arcade games use different frequency ranges, so it will always be difficult to find that perfect refresh rate; I think LCD monitors are even harder to sync to an arbitrary refresh rate, as they don't 'roll' like a CRT does every frame.
|
|