I've experimented quite a bit between all of these settings which appear to do a lot of similar things. My main goal is to get a smooth image without tearing and a minimal amount of lag - basically as close to the arcade as possible.
My setup consists of my laptop on an LCD monitor. The native resolution and refresh rate are 1280x800@60hz. I also have a CRT and another LCD monitor with a native res of 1280x1024@75hz. So far, it seems that having a refresh rate of 60hz is the best for attaining a smooth quality image.
Now, as far as the options go, I try to stay as close to the arcade as possible. I use DirectDraw with no hardware stretch and set the Screen to pixelaspect, switching resolutions to fit. With these settings, I find I can attain a good image with square pixels.
Unfortunately, I still have not been able to get a perfectly smooth image. Sometimes, I still get hiccups here and there or slight stutters. I normally have always left Triple Buffering on because I know it can help with tearing. On the other hand, Wait for Vsync and Sync to Monitor Refresh both seem very similar so I'm not sure which one to use. I have, however, enabled Refresh Rate because I read that it tries to accurately reproduce the refresh rate of the game itself.
What I want to know is, what is the best combination of options to attain a smooth image? Something that has no tearing, stuttering, or hiccups that mimics the arcade as close as possible.
Edited by Xenphor (08/08/11 10:34 PM)
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