> However, the jerkiness, although much improved, is not totally gone and > the sound stutters a bit as it tries to keep up with the video. I guess I'll have > pick my poison...
Inevitably, emulation will have to compensate for the synchronization mismatch and this is where you probably want auto frame skip enabled. This will allow it to catchup and you most likely won't even notice the frame drop.
I was on the same mission as you (with arcade monitor setup) and wanted my vertical shoot-em-ups (Raiden, Twin Cobra, etc) to scroll smoothly with no tearing and no audio hiccups. It was clearly not a CPU problem. Then I read more about syncing to monitor refresh and triple buffer. Eventually, emulation would be a half-beat ahead of the screen drawing process and that's when you'd hear an audio stutter, as emulation was, in a sense, catching up on the gap. (this is how I understand it to be, anyway)
With AFS turned on, the trade off is a dropped frame here and there but honestly, my finicky eye cannot discern this, and I'm a stickler in this area. Finally, I felt like I was playing the actual arcade game for the first time in forever. Hope this helps.
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