> I wish that was true Mr. Belmont. With small distros, getting anything graphical to > work is fraught with difficulties.
Which is why personally I'd be fine if every distro except the Redhat/Fedora and Debian/Ubuntu families went away tomorrow, even if I still have a soft spot for Slackware and their complete and utter lack of package management.
> So there is hope for Mame on Android after all. I thought you said something like > good luck trying to run SDLMAME on an Android phone. I'll have to try and compile it > on my Galaxy S.
I said that because 1) Android is not API-compatible with standard Linux (Bionic instead of glibc) so it would be an entirely new port, 2) touch controls blow for traditional games and 3) ARM chips per-clock don't have the performance of even an Atom, let alone a ULV Core 2 or something. The Cortex A15 should even that out a bit in addition to allowing higher clocks, but those aren't shipping for another few months.
> If you can link me to sdlmame084.zip on your site archive I can try it out. > Unfortunately finding files on your archive seems to be letting me down.
SDLMAME didn't exist prior to 0.107. If you want 0.84, you're looking for XMAME.