Quote: SDL)MAME runs a majority of the games people care about (CPS1/CPS2/NeoGeo + the "golden oldies") quite well on pretty much anything over 1 GHz if you have hardware OpenGL and/or multiple cores. Given by the end of the year you won't be able to buy a phone that doesn't meet those specs let alone a computer, it's not worth my while to go chasing waterfalls.
I wish that was true Mr. Belmont. With small distros, getting anything graphical to work is fraught with difficulties.
So there is hope for Mame on Android after all. I thought you said something like good luck trying to run SDLMAME on an Android phone. I'll have to try and compile it on my Galaxy S.
If you can link me to sdlmame084.zip on your site archive I can try it out. Unfortunately finding files on your archive seems to be letting me down.
Quote: Oh, good, we've crossed from thinly-veiled trolling to thinly-veiled condescension.
What a memorable quote. I'll have to add that on Facebook.