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JWallace
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Reged: 09/22/03
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SCREEN_RAW_PARAMS and dynamic changes
06/24/11 03:58 PM


So I'm looking into a fairly complicated CRTC chip (The Signetics SCN2674), and it looks like it can configure the sizes of the offscreen areas and visible areas pretty much at will - with at least one game exploiting that for raster timing.

I know it's the case that there's a call that lets visible area be changed within the driver, because PSX.c uses it, but what about the raw parameters - all I see in screen.c is the static versions for init time?


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Entire thread
Subject Posted by Posted on
* SCREEN_RAW_PARAMS and dynamic changes JWallace 06/24/11 03:58 PM
. * Re: SCREEN_RAW_PARAMS and dynamic changes R. Belmont  06/24/11 04:15 PM
. * Re: SCREEN_RAW_PARAMS and dynamic changes JWallace  06/25/11 03:25 PM

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