Jdurgi |
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Reged: 09/21/03
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Posts: 1009
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Loc: NEW England, CT
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Re: 0.142u6
06/24/11 03:38 AM
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> > Midway Zeus improvements [Phil Bennett]: > > * Added some alternate FIFO commands used by mk4b. > > * Hooked up the short-format draw command (used to draw life bars and > > shadows in mk4). > > * Added support for alternate 4/8 bit texture formats (used by mk4). > > Just in case anyone interested missed this, MK4 has much better graphics emulation > now (including health bars and stuff). Shadows still aren't right, but it's still a > good improvement.
Nice to see. I really haven't been following the MAME progress too closely over the past couple of years because once the CPS2 and CPS3 games were properly emulated, pretty much all of the games I remember from my younger days were emulated in full and so there wasn't a whole lot for me to get myself excited over. (As I know that the NAOMI emulation is very far away from being complete, or even runable, on the system I have. Plus, it is only a passing fantasy for MvC2 just because I remember seeing it in the student lounge when I was in college way back when).
But full emulation of MK4 is an interest to me just for the OCD in me wanting to have all of the arcade versions of the Mortal Kombat series emulated. Heh. The game itself isn't really that good in any regard, and looks incredibly dated today. But any progress in that area is nice, and hell, the game does run at about 90% on my system, so by the time it is emulated in full I will have moved onto a more powerful system that should run it full.
Nice work guys.
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I am just an imbecile.
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