> To put things bluntly, the current rate of progress is the new normal. Let me explain > why for a few large reasons. > > First off, MAME has emulated nearly every game that anyone currently alive is going > to be nostalgic about, and what's left is mostly cookie-cutter 3D fighters, racers, > and shooters of the sort that Yahtzee gleefully eviscerates every Wednesday. There > are folks active on this board who claim all the games that matter were emulated by > 0.37b5. I don't happen to share that opinion, but at the same time any unemulated > games I do work on now it's more for the intellectual stimulation of the process than > because I give a shit about the game. > > Secondly, all those guys you saw in the credits every 2 weeks in 2004 are now 35+ and > have wives/husbands and kids. And for whatever reasons the younger generation (under > 25) isn't as into computer programming in general. (They *are* into music production, > which has been great for OCRemix and similar projects). This isn't MAME or > emulation-specific either. I've seen discussions for a variety of F/OSS projects > wondering why there's little or no new talent. Most of those projects compensated by > getting corporate backing and therefore being able to make programming Linux or GCC > or WebKit your actual "day job" that can support your kids rather than taking time > away from them. For a variety of reasons I don't think that model could work for > MAME. > > Even within emulation you'll notice that for instance ElSemi isn't exactly cranking > things out like he used to, and in fact new non-MAME emulators are hard to come by. > Supermodel was the last major launch, and it's already run into its own conflicts > with the author's real life. > > Thirdly, anything I'd remotely describe as "easy" to do in MAME has already been > done. MESS offers a much larger untamed frontier, given that Al Kossow is dumping new > 8-bit computers I've never heard of pretty much like clockwork, but even there things > are starting to get harder. > > So my conclusion is that MAME's current state is basically where it was destined to > be, and nobody can change that or bring back 2004. It's a series of natural > processes, not some boogeyman. If H*z* or anyone else is convinced they really can > bring back 2004 rates of progress, they're welcome to fork the project under the > terms of the license and give it a try. If it works, it's great for everyone. If not, > well, it means I'm right
But as far as I know most of Mamedev don't want to do emulation work,if the left work very difficult or they may be forget why Nicola build Mame.....
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