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Lord Nightmare
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Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt)
06/15/11 05:07 AM


> > It would actually be nice as a temporary fix for games which were actually vertical
> > but are implemented as horizontal due to misunderstanding of the video hardware
> (and
> > hence need fixing); The only game I can think of with this problem right now is
> > beezer.
>
> Huh? Why can't you just ROT90 it or whatever?

Well, you could, but the way the renderer reads the scanlines of the framebuffer ram is currently wrong. Also the video timing is rather complicated; Whoever designed a no-waitstate framebuffer and video display circuit like beezer uses was either extremely clever or completely nuts.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"







Entire thread
Subject Posted by Posted on
* MAME 142.5 - HLSL makes it dark mogli 06/07/11 01:43 PM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/12/11 10:27 PM
. * Re: MAME 142.5 - HLSL makes it dark mogli  06/13/11 04:57 AM
. * Re: MAME 142.5 - HLSL makes it dark Trebor  06/13/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark mogli  06/14/11 10:54 AM
. * By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/14/11 03:10 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/14/11 03:50 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/15/11 10:37 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/15/11 01:51 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/16/11 04:21 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Matty_  06/16/11 08:03 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/16/11 11:28 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/16/11 12:27 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/17/11 10:06 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/18/11 06:45 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/19/11 03:38 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/18/11 06:44 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Lord Nightmare  06/14/11 05:52 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) R. Belmont  06/14/11 08:47 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Lord Nightmare  06/15/11 05:07 AM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/13/11 10:01 AM
. * Re: MAME 142.5 - HLSL makes it dark B2K24  06/12/11 11:20 PM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/12/11 11:24 PM
. * Re: MAME 142.5 - HLSL makes it dark B2K24  06/13/11 07:55 AM
. * Re: MAME 142.5 - HLSL makes it dark jumpmaniac81  06/08/11 05:48 AM
. * Re: MAME 142.5 - HLSL makes it dark R. Belmont  06/07/11 03:03 PM
. * Well..... mogli  06/07/11 04:19 PM
. * Re: Well..... R. Belmont  06/07/11 06:08 PM
. * Re: Well..... mogli  06/08/11 03:00 AM
. * Re: Well..... B2K24  06/08/11 05:36 AM
. * Re: Well..... MetalliC  06/07/11 05:06 PM
. * Re: MAME 142.5 - HLSL makes it dark Dadriell  06/07/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark RobbbertModerator  06/07/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark Ziggy100  06/07/11 02:00 PM

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