Hi Tafoid,
Thanks for the explanations...It seems it was a total unfotunate oversight and due to some combination of circumstances.
next time i need to be more reactive.
@ Johnboy : Check your PM.
best regards, JacKc.
EDIT 15/06/2011
DsNO has dumped The King Of Fighters '97 (Korea, MVS)
according to him, Korean MVS set is identical to Japanese MVS set except for the M1.
Code:
// The King of Fighters '97 (Korea)
static struct BurnRomInfo kof97kRomDesc[] = { { "232-p1.p1", 0x100000, 0x7db81ad9, 1 | BRF_ESS | BRF_PRG }, // 0 68K code { "232-p2.sp2", 0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, // 1
{ "232-s1.s1", 0x020000, 0x8514ecf5, 2 | BRF_GRA }, // 2 Text layer tiles
{ "232-c1.c1", 0x800000, 0x5f8bf0a1, 3 | BRF_GRA }, // 3 Sprite data { "232-c2.c2", 0x800000, 0xe4d45c81, 3 | BRF_GRA }, // 4 { "232-c3.c3", 0x800000, 0x581d6618, 3 | BRF_GRA }, // 5 { "232-c4.c4", 0x800000, 0x49bb1e68, 3 | BRF_GRA }, // 6 { "232-c5.c5", 0x400000, 0x34fc4e51, 3 | BRF_GRA }, // 7 { "232-c6.c6", 0x400000, 0x4ff4d47b, 3 | BRF_GRA }, // 8
{ "232-m1k.m1", 0x020000, 0xbbea9070, 4 | BRF_ESS | BRF_PRG }, // 9 Z80 code
{ "232-v1.v1", 0x400000, 0x22a2b5b5, 5 | BRF_SND }, // 10 Sound data { "232-v2.v2", 0x400000, 0x2304e744, 5 | BRF_SND }, // 11 { "232-v3.v3", 0x400000, 0x759eb954, 5 | BRF_SND }, // 12 };
About others Korean MVS sets, according to DsNo :
Quote:
Breakers = Japan Set (Only different label) The King of Fighters '96 = Japan Set (Only different label) The King of Fighters '97 = Different m1 (Japan set) Shock Troopers = Japan Set (Only different label) Stakes Winner = Japan Set (Only different label) Waku Waku 7 = Japan Set (Only different label)
Edited by JacKc (06/15/11 01:48 PM)
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