Quote:
did you try to change scanlines screen height? I was thinking that could be the major culprit of bad rendering on resolutions different than 1920x1200
I didn't really play around with it much....
Quote:
Try increasing Contrast...
I did before, with no success. However, increasing the brightness brings the color back close to normal. The settings I altered from default were:
- shadow_mask_alpha .15 - brightness 1.2
- shadow_mask_x_count 1024 - shadow_mask_y_count 768
These two had some effect on the color scheme, but more importantly matched my desktop, and got the shadow mask sized correctly. However, at least on my monitor/at this resolution, there was a greater (and more pleasing effect) on vertical games run horizontally, as shown here:
In general, though, I prefer the scanlines feature - without any shadow mask. (Of course, much better results with shadow mask may be in using an LCD at higher resolution.)
DK looks crappy run horizontally, but vertically it looks nice (if you like vertical lines....) :
Crazy Climber looks decent, but still some color issue...brigtness at 1.1 seemed about the best, but still lacking:
As with blue screen games in earlier builds/methods of producing scanlines, Bubbles did very well with scanline_alpha at .3 , brightness at 1.2 :
Also, I notice the scanlines are being 'scaled' properly now per game (which is the ticket for me). In Bubbles above and Pole Position below, the lines are 'correct' with the same scanline value:
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
|