> And I say that arguably the most significant improvement to the emulation of 80s > games since the invention of emulators just happened: HLSL. > > > I disagree. HLSL is cool and I do enjoying playing around with it, but honestly all > it's really doing is emulating flawed display technology of the past. It's not as if > the hardware was sending flawed/degraded signal to the display, just the display > doing the best it could to present the picture. As a kid I wished I could afford an > RGB monitor so I could play my Nes, SNES and Genesis games with nice crisp, > color-bleed free graphics like on PCs and some arcade systems back then. Most good > monitors had controls for adjusting the screen size, pincushion, etc. in case > something was being cut off. Go back in time for a moment. Did you really enjoy the > eye strain, blurry NTSC output, runny colors and game information being cut off > around the corners? As impressive as this technical achievement is, HLSL is something > I'll mess with for a little while but eventually disable. Again, I'm grateful for its > inclusion, but its just extra seasoning for nostalgia. > > Edit: I don't think the NES was capable of RGB, but the Genesis and SNES were with > the right cables.
That's exactly what I was talking about before. Yeah emulating an NTSC/PAL signal is an improvement, but it's just as fun and gimmicky as emulating battery dry, scratched discs or bug infusion via cartridge tilt... or so I though.
Now that I got access to PlayStation 2 emulation and I'm unable to get a clear/sharp resolution I'm not really sure about that anymore. I suppose HLSL will be useful for interlaced video and resolutions in the future after all.