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Trebor
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Reged: 01/18/05
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Re: MAME 142.5 - HLSL makes it dark
06/13/11 02:55 PM


> Also, I'm getting the idea these various settings only look good on the specific
> games

Agreed. I am running on an LCD @ 1920x1080. Regardless, I need a variety of configurations depending on the title, driver, or/and it's original output display type.

What I ended up having is one "base" to start with which works well for several/many/most (?) games, but then various *.ini files to cover specific display-types, drivers and games which change or tweak anywhere between 1 to 5 different settings found in the "base" mame.ini file. Off the top of my head I know I set different specific configurations for...

Game Specfic:
-------------
Donkey Kong
Pac-Man/Ms. Pac-Man
Popeye
Moon Patrol
Pac-Land
Rush'n Attack
Bump'N Jump
Gauntlet/Gauntlet II
Dig Dug
Phoenix

Display Specific:
-----------------
vector
vertical

Driver Specific:
----------------
mcr*

There may be others and obviously there is over-lapping in some settings. But again my approach was going from the most to the least games in trying to find the right settings with as few *.ini files as possible.

I used horizontal-raster games (And even within those there are obvious differences), for the base mame.ini.

I took hlsl completely off for vector games. (I like to max the gamma and contrast for these games though).

Less pincushion for vertical games.

A sharper image and more saturation for mcr* based titles.

As well as a variety of other game specific adjustments. I can provide all the details (*.ini files) if you like. However, as you also noted your display will affect your results as well.

EDIT: In an attempt to help your overall too dark issue. Try increasing Contrast. If the color become too light for your taste, decrease gamma.

The default in MAME:
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65


Try adjusting to:
contrast 1.250
gamma 0.750

or more extreme:
contrast 1.500
gamma 0.500

if you want overall much brighter with a little color fading try:
contrast 1.250
gamma 1.000

Of course you can try any variations on the above. :-)

Overall, nothing less than 0.500 gamma and nothing more than 1.500 contrast for raster games. Obviously, I try to keep a balanced percentage between the two...But that's just me and my 'borderline' OCD.

Edited by Trebor (06/13/11 03:28 PM)







Entire thread
Subject Posted by Posted on
* MAME 142.5 - HLSL makes it dark mogli 06/07/11 01:43 PM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/12/11 10:27 PM
. * Re: MAME 142.5 - HLSL makes it dark mogli  06/13/11 04:57 AM
. * Re: MAME 142.5 - HLSL makes it dark Trebor  06/13/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark mogli  06/14/11 10:54 AM
. * By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/14/11 03:10 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/14/11 03:50 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/15/11 10:37 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/15/11 01:51 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/16/11 04:21 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Matty_  06/16/11 08:03 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/16/11 11:28 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/16/11 12:27 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/17/11 10:06 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/18/11 06:45 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) mogli  06/19/11 03:38 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Vas Crabb  06/18/11 06:44 AM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Lord Nightmare  06/14/11 05:52 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) R. Belmont  06/14/11 08:47 PM
. * Re: By the way: is there a way to rotate scanlines in HLSL (independent of monitor orientation)? (nt) Lord Nightmare  06/15/11 05:07 AM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/13/11 10:01 AM
. * Re: MAME 142.5 - HLSL makes it dark B2K24  06/12/11 11:20 PM
. * Re: MAME 142.5 - HLSL makes it dark Gardhul  06/12/11 11:24 PM
. * Re: MAME 142.5 - HLSL makes it dark B2K24  06/13/11 07:55 AM
. * Re: MAME 142.5 - HLSL makes it dark jumpmaniac81  06/08/11 05:48 AM
. * Re: MAME 142.5 - HLSL makes it dark R. Belmont  06/07/11 03:03 PM
. * Well..... mogli  06/07/11 04:19 PM
. * Re: Well..... R. Belmont  06/07/11 06:08 PM
. * Re: Well..... mogli  06/08/11 03:00 AM
. * Re: Well..... B2K24  06/08/11 05:36 AM
. * Re: Well..... MetalliC  06/07/11 05:06 PM
. * Re: MAME 142.5 - HLSL makes it dark Dadriell  06/07/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark RobbbertModerator  06/07/11 02:55 PM
. * Re: MAME 142.5 - HLSL makes it dark Ziggy100  06/07/11 02:00 PM

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