> I agree that it looks too sharp for my taste, the original arcade monitor for this > game ran @ 320x224 and didn't look this pixilated
The best balance I could get was prescale at 3 (curiously, 2 doesn't effect change), with the x and y defocus at .5 or .3 . Of course, that drags my P4 and geforce 6800 down below %100 frame rate.
> *I'm struggling to get it 100% perfect and currently there is no perfect universal > "scanline_size" for all games, at least not when artworks and bezels are used.
I was wondering about that. Until that is rectified, I have no reason to use the shader over the standard effect system.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.