> To be fair, modern phones are often 854x480 res or higher and can run most any web > site. Many can record 720P video as well. Most plans include unlimited text/picture > messages now also. > > Games wise, the biggest issue is often controls. My phone can play Quake3 perfectly > fine, but controlling it using 2 virtual analog sticks is...awkward at best. It's > apparently not bad on phones with a physical QWERTY keyboard though. What RB said > still applies to MAME though, even the 1GHz ARM CPU in my phone isn't a super > performer for what MAME requires.
http://icontrolpad.com/ Still, this looks pretty neat for a controller solution. By same guys behind Open Pandora i think !
You would think a 1ghz cpu would be able to cope with games like galaxians, ms pacman, tempest and the like (even with MAME's modern accurate emulation overhead). Simple sprite / vector stuff, which is what im more interested in whilst down the pub :P
Thinking futurewise (actually, this applies equally today), my son plays simple games on his mobile all the time. Makes me think in the future when we have all gone, how best to introduce classics via MAME/MESS to youngsters? Perhaps mobile devices (not just phones) are the answer wether we like it or not. As when out and about, away from their consoles, surely more likely to try something different and simplier in design.
Edited by zambr (05/29/11 06:20 PM)
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