> Well I played Mame4All on the XDA orbit and that ran pretty good on a 200mhz Arm. > > Even Dkong played at full speed....... > > The reason why the Mamedevs cannot port to Android, is that they are just narrow > minded PC coders. > > It is too much of a challenge for them to learn something new. Don't worry though I'm > sure some 16 year old will code it sometime in the near future. > > Its just a matter of time.
That has nothing to do with it.
Android is still a relatively new O/S, and so is the h/w generally speaking.
Alot of changes have been made to the MAME source over recent time, to make it easier and more portable friendly.
It might simply be the case that noone has looked into this yet, taking these points into consideration and the size of the MAME project.
From what i've read so far about compiling C++ programs for android, is that the apps appear to all be developed on linux.
Edited by zambr (05/29/11 03:51 AM)
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