> > ... you know, when you're brainstorming and stuff, and you think "Dude! That would > be > > so awesome." > > > > > > And then you sit and think about it some more, and think "Dude! That's gonna be > > awesome. But, it's gonna take a LOT of work." > > > > > > This is gonna take a lot of work. > > Neat idea. Just a request though - and not to sound like a downer, but if you do end > up adding this feature, could you make it default to "off"? I think having JUST the > bezel is perfect - this feature will decrease screen real-estate quite a bit more, > which may be a particular issue for people with 16:9 screens, and for those of us > with arcade cabs where it wouldn't make much sense to have "virtual" marquees > underneath actual marquees. This is the way NeoGeo is right now unfortunately, and > those marquees all have to be individually disabled. > > Having said that, it's a neat feature for times when you might want to see the game > AND the marquee at once. Another idea - you could include control panel art etc. too, > where they exist - just to give the feel for what the entire "package" originally > looked like to the player while the game was running. Just a thought.
You can actually set it in the mame.ini to be off (just like today with bezels, backdrops, and overlays).
The NeoGeo situation you mention is part of the reason I wanted to do it. I know there are people that won't ever want to see the marquee, and that's part of the reason I haven't added them to any other games, which isn't fair to all the other people that really want to see them.
BTW... you mention a 16:9 monitor; it looks wicked cool on one, rotated 90 degrees, filling up the whole screen
And like I said, there's more to it than what looks obvious at the moment
RELAX and just have fun. Remember, it's all about the games.
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