> It turns out that JPM also start their lamp numbers at 0, so unfortunately that makes > a difference. What also makes a difference is that, despite the 68k, the address > accesses are actually 8 bit rather than 16, so half the lamp data was being thrown > away. For my own sanity I've used a switch statement so I can do rapid testing, but > it's a bit ungainly. > > Try this driver, unfortunately the lamp numbers in the lay do need 1 adding to them > again I think.
Updated artwork file. So far, I played a few games, and all the lights are lining up correctly now. (Just a bit harder for me, as a lot of the trivia is Euro based )
RELAX and just have fun. Remember, it's all about the games.
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