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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: MAME 32-button cap?
04/27/11 06:02 PM


> Hi, I've made a custom USB device that acts as a 64-button gamepad, the device works
> perfectly when testing it with the DirectX SDK Joystick Sample.
>
> But MAME can't seem to recognize buttons higher than 32(0-31).
> The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons and
> adds them to the list but maybe it's not polling them all.
>
> Anyone got any ideas?
>
> Kosmo

Why would you do that? I hate modern PS3/X360 controllers for having too many buttons to keep track of







Entire thread
Subject Posted by Posted on
* MAME 32-button cap? KosmoKeLi 04/15/11 09:07 AM
. * Re: MAME 32-button cap? R. Belmont  04/27/11 06:02 PM
. * Re: MAME 32-button cap? Quantum Leaper  05/23/11 01:32 AM
. * Re: MAME 32-button cap? mogli  06/15/11 11:45 AM

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