> Hi, I've made a custom USB device that acts as a 64-button gamepad, the device works > perfectly when testing it with the DirectX SDK Joystick Sample. > > But MAME can't seem to recognize buttons higher than 32(0-31). > The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons and > adds them to the list but maybe it's not polling them all. > > Anyone got any ideas? > > Kosmo
Why would you do that? I hate modern PS3/X360 controllers for having too many buttons to keep track of
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