Hi, I've made a custom USB device that acts as a 64-button gamepad, the device works perfectly when testing it with the DirectX SDK Joystick Sample.
But MAME can't seem to recognize buttons higher than 32(0-31). The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons and adds them to the list but maybe it's not polling them all.
Anyone got any ideas?
Kosmo
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