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GatKong
Tetris Mason
Reged: 04/20/07
Posts: 5907
Loc: Sector 9
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Re: Por exemplo
03/28/11 06:43 PM


jcroach,

That gunsmoke art an interesting analysis. It brings up the question...

What's the mission?

1. Accurately portray the art as it was in the cabinets at the time?

or

2. Accurately portray the art as it was designed to be, before productions errors.

And Mr. Do's point about the centipede cabinets means there's sometimes two "versions" out there, good ones and bad ones. I personally agree with Mr. Do, if there's some good, some bad, obviously preserve the good. If the entire production run is bad... that's interesting.

But this is easy enough. I can do each color that is offset as its own layer... blue being the one we're talking about here. Then, I can make one copy clean, as the artist drew it to be, and one with blue offset as it was printed, and let y'all decide which to use, if not both.

I'll have to look real close and see if other colors are similarly offset. It appears at first look the white edges on the greens and reds may be an intentional effect for highlighting, but I'll need to look real close to see if those colors bleed out on the otherside of any black borders or not. If I have to, each color can be its own layer, just like a silkscreen process would be for printing. Then we can play with the layers all we want.

But errors like the yellow wall, I'd keep either way, since that's not a printing error, its the way it was drawn.












Entire thread
Subject Posted by Posted on
* Question about cleaning up bezel philosophy GatKong 03/27/11 10:19 PM
. * Por exemplo GatKong  03/27/11 10:37 PM
. * Re: Por exemplo Mr. DoAdministrator  03/27/11 10:48 PM
. * Re: Por exemplo jcroach  03/28/11 05:51 PM
. * Re: Por exemplo GatKong  03/28/11 06:43 PM
. * Re: Por exemplo jcroach  03/28/11 07:54 PM
. * Re: Por exemplo Antny  03/28/11 10:30 PM

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