The displayed image was from a 2D surface, onto a 2D surface, the back of which had a drawing that was 2D. I think it's matters of the proper superposition of the image, the right colors of the displayed image (as obviously the colors in the image below are neon-like), and proper backlighting of the mirror drawing.
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Theres things you are not seeing.
The first layer behind the mirror, is a red & black layer, and its tilted about 15 or so degrees away from the player.
Next is the plexiglass layer that has the blue caps.
Next is the Actual backdrop, lit from behind.
The worst part, is that you cant see any depth in this. The actual depth between each layer really makes this come alive, and makes it look about 1.5 ft to 2ft deep.
You just cant get that look / feel from a flat image.
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