> A lot of games would benefit having actual button names, for example the Mortal > Kombat series. It's OK to leave simple games like Space Invaders which only have > 'P1/2 Button n' and Left/Right/Start, but on more complex games it can be an > annoyance when setting up the control panel, especially if the games don't actually > use them in sequential order. With the Mortal Kombat example, it's much easier > mapping buttons named High/Low Punch, High/Low Kick and Block (and Run in MK3 and > later) than trying to map 'P1 Button 1' and the rest through trial and error. I can't > imagine how it would have been like if the PC drivers in MESS simply had 'Keyboard > button 1...101' listed in there!
I believe I brought up button naming a long time ago and it was shot down because there are problems when multiple games in a driver share the same button map but use them for different purposes. i.e. multiple games on the same hardware. I recall someone saying that to add button descriptions that are different for each game within a driver, they'd have to duplicate the button code or something, causing exe bloat. Does any of this ring a bell?
GroovyMAME support forum on BYOAC
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