> > Thanks for the magnet link... dang... another $20 spent > > > > Your post made me check my server (I been too busy to play as of late) which made > me > > also realize the new patch for Minecraft broke all their servers' worlds! WORSE, > they > > didn't allow servers to patch themselves to be compatible. Damn you Notch, and your > > game so cool we put up with your bugs! > > > > No fear Triggerfin et al, your hard work and rail station are not lost! I think I > can > > fix it! I can't do it now, I need my pc, which is at work. From there I think I've > > figured out a way to patch the old world to work with the new version of Minecraft. > > > Notch and company really need to step it up. I spent a frustrating hour trying to > play single player today and crashing every ten minutes or so. This "release a patch > and break the whole world" routine is getting tiring. It's not a freebie hobby > project anymore, they really need to invest in some professional QA.
Personally, I don't care if the whole thing is wiped out, it would let us start again in a fresh world. I do that with single player after any update that makes a significant change to the world anyway.
World-affecting changes this time: SMP lapis now drops multiple gems, as it should. Sandstone is found naturally under most sand.
Nothing huge, but I opted for a fresh start in SSP anyway.
Not sure, but it looks like mob pathfinding has been tweaked a bit, as a creeper that was after me was walking in small loops on my glass ceiling rather than spinning in place.
There is now a built-in whitelist you can set up to keep uninvited guests away.
Everything seems to be fine here as far as stability goes. Dug a hole, planted some trees and wheat, built a cloud+ tower with a bedroom (bed in room) at the top, extending a wall from the side of it. Got killed in a cave, realized my home was to far from spawn to be seen, but found it after a few minutes of wandering.